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Dota reborn frames persecond
Dota reborn frames persecond







  1. #Dota reborn frames persecond 64 Bit
  2. #Dota reborn frames persecond update
  3. #Dota reborn frames persecond windows

#Dota reborn frames persecond 64 Bit

Added full support for the 64 bit Dota client.Fixed some cases where stats would display incorrectly in custom games.Fixed a crash when going to the loadout screen, then to a different page, then changing the window aspect ratio.

dota reborn frames persecond

  • Fixed global loadout item shuffle: it now will randomly select items within the shuffle instead of the last one selected in the loadout screen.
  • Fixed a bug with couriers with multiple styles sometimes not showing the right materials, for example the Wyvern Hatchling.
  • Fixed a bug where the customize screen wasn't correctly previewing all selected items.
  • Fixed a bug where you couldn't select a different hero to make an effigy from.
  • Made it so that customizing the effigy items wouldn't change your currently equipped items.
  • Fixed a bug in Demo mode where some couriers wouldn't appear with the correct particle systems, for example the Wyvern Hatchling.
  • Fixed a crash when demoing global items you already own.
  • Demo mode now properly supports HUD skin, weather, and cursor packs.
  • #Dota reborn frames persecond windows

  • Improved layout of large 3D view in 4x3 aspect ratio windows.
  • Improved the preview of loading screen items.
  • Fixed a bug where some hero bio text was being cut off, for example Oracle's.
  • Fixed a bug where the default wards would appear on the loadout screens of other item types, for example the music loadout page.
  • Equipping new cursor packs while in-game will now correctly change the cursor pack.
  • The Custom Games UI now displays if a game has dedicated server support.
  • Fixed speech not playing for item purchases.
  • Fixed many default global items not having correct icons in the loadout screens.
  • Added controls showing all items in your shuffle, and added an Equip control which will set your shuffle to contain just that item.
  • Various improvements to the watch section with support for the "Watch Later" feature.
  • Improved selection boxes on various units.
  • Fixed Dire mid ramp being slightly too wide.
  • Armory filters are now automatically saved to the SteamCloud.
  • Added the ability to have multiple armory filters (and adjusted filters UI).
  • Added Tournaments section for browsing tournaments, viewing live tournament matches, and watching tournament replays.
  • Added Dota Levels system, described here.
  • Currently I’m using the AMD HD 7850 and I am getting these results, maybe now it’s time to get a better card for this game, and I recommended at least an NVIDIA GTX 950 or the AMD R7 370. What can we see is that the game become hungrier on graphic side, but not only that since it support 64bit client. But if this is really what we will be getting when it comes out from BETA, you might need to get a new card to run it on the highest settings at 1920x1080p.ĭOTA 2 – Reborn brings huge improvements by building it from scratch on the newer Source 2 engine. DOTA2’s FPS is more stable than DOTA2 – Reborn’s, but this might be because DOTA2 – Reborn is still a BETA build and still could use some work. Now we have a clearer view of what happen in 20 minutes of gameplay. There is not much data in this table, right? So let’s take a look at the graphs below. Before this, Reborn didn’t have a FPS cap, as I have proved that it was capable of running at over 120fps when I reviewed the ASUS STRIX GTX 960 OC graphic card. I noticed that Valve is also limiting the DOTA2 – Reborn frame per second to 120fps. It’s quite apparent that DOTA2 – Reborn needs more GPU horsepower than DOTA2. This is the result after 20 minutes of gameplay. My goal is to determine whether is there any performance difference between DOTA2 – Reborn and DOTA2. I played a match in both DOTA2 – Reborn and DOTA 2, using Visage in both games. What I’m going to do is run a 20 minutes FPS test, skipping the first 10 minutes of each game, because most games start to get intense around the 10th minute mark.
  • All Source 1 content (items, music packs, etc) is now in Source 2.
  • dota reborn frames persecond

    Today I would like to talk about a simple test comparing DOTA2 – Reborn against the plain jane version of DOTA2, because in the change log there are many updates for the game and the following shortlist of changes piqued my interest. I suspect that you can’t set any commands in on set launch options menu.

    dota reborn frames persecond

    So I just tried deleting “-console” from SET LAUNCH OPTIONS and ran the VERIFY INTEGRITY OF GAME CACHE tool, and suddenly I got DOTA 2 – Reborn to launch. I’ve tried searching for a workaround but it seemed like no one got it working at all.

    #Dota reborn frames persecond update

    When the update was complete I couldn’t even launch the game. On 1st September 2015 we received a massive 5.8GB update for DOTA2 – Reborn.









    Dota reborn frames persecond